Core books & Expansions

A major revision of the AD&D rules was released in 2000. As the Basic game had been discontinued some years earlier, and the more straightforward title was more marketable, the word "advanced" was dropped and the new edition was named just Dungeons & Dragons, but still officially referred to as 3rd edition (or 3E for short). It is the basis of a broader role-playing system designed around 20-sided dice, called the d20 System.

Monte Cook, Jonathan Tweet, and Skip Williams all contributed to the 3rd edition Player's Handbook, Dungeon Master's Guide, and Monster Manual, and then each designer wrote one of the books based on those contributions.

The d20 system uses a more unified mechanic than earlier editions, resolving nearly all actions with a d20 die roll plus appropriate modifiers. Modifiers based on ability scores follow a standardized formula. Saving throws are reduced from five categories based on forms of attack to three based on type of defense.

The combat system is greatly expanded, adopting into the core system most of the optional movement and combat system of the 2nd edition Players Option: Combat and Tactics book. Third edition combat allows for a grid system, encouraging highly tactical gameplay and facilitating the use of miniatures.

New character options were introduced. The new sorcerer class was introduced. The thief is renamed rogue, a term that 2nd edition uses to classify both the thief and bard classes, and introduces prestige classes, which characters can only enter at higher character levels, and only if they meet certain character-design prerequisites or fulfill certain in-game goals. Later products included additional and supplementary rules subsystems such as "epic-level" options for characters above 20th level, as well as a heavily revised treatment of psionics.

3rd edition removes previous editions' restrictions on class and race combinations that were intended to track the preferences of the race, and on the level advancement of non-human characters. Skills and the new system of feats are introduced replacing non-weapon proficiencies, to allow players to further customize their characters.

 

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per pagina
  • Basic Game
    Basic Game

    Enter a world of adventure and imagination!

    Become a Hero

    Take on the role of a fierce warrior, a mighty sorcerer, a powerful cleric, or a stealthy rogue and embark on a heroic quest.

    Brave the Unknown

    Explore treacherous…

    € 59,99
  • Book of Exalted Deeds
    Book of Exalted Deeds

    As the Book of Vile Darkness was a resource book on the most evil elements of campaign play, the Book of Exalted Deeds focuses instead on the availability of good resources and features in the D&D spectrum.

    Included are new…

    € 59,99
  • Caves of Shadow
    Caves of Shadow

    The Caves of Shadow game is only the beginning.

    In the DUNGEONS & DRAGONS Adventure Game, your heroes will carry more spells and magical weapons into battle against villainous creatures. The only limitations of the game is your…

    € 29,99
  • Character Sheets (3e)
    Character Sheets (3e)

    These character sheets are the best way for you to keep track of your characters' growth and evolvement during the game. Third Edition Dungeons & Dragons characters have an unprecedented wealth of options and information to track.…

    € 4,99
  • Complete Champion
    Complete Champion

    Mastery of divine power is no longer reserved for the cleric or paladin. With devotion and dedication, any hero can become a divine champion and a force to shake the heavens. Your strength comes from the universe itself, and you…

    € 129,99
  • Complete Divine
    Complete Divine

    Wield Power Granted by the Gods
    Legends tell of brave champions whose unwavering faith earned them the favor of the gods. Empowered by the might and magic of their deity, these devoted characters transcend the realm of mere…

    € 59,99
  • Complete Mage
    Complete Mage

    Arcane Power at Your Fingertips
    Every sentient creature is born with some potential to work magic. However, true mastery of arcane magic requires skill, practice, and power beyond the reach of common folk—specifically, the power…

    € 59,99
  • Complete Psionic
    Complete Psionic

    Think You Know Everything About Psionics? Think Again

    In ages past, those who wielded psionic power were ignored. Then, as folk witnessed first hand their strange abilities, they were scorned and treated like outcasts. Over time,…

    € 69,99
  • Deep Horizon
    Deep Horizon

    The Underdark Holds Many Secrets

    A series of earthquakes and eruptions have rocked a normally placid land. Strange creatures sighted in the dark of night raise fears across the already disturbed countryside. As tales of a lost…

    € 19,99
  • Deluxe character sheets
    Deluxe character sheets

    Inside the pockets of this protective folder, you'll find a full set of DUNGEONS & DRAGONS character sheets - and more. Formatted in a new folio-style layout, each record has plenty of room to keep track of everything that makes…

    € 34,99
  • Dungeon Master's Guide (3.5e)
    Dungeon Master's Guide (3.5e)

    Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons &…

    € 39,99
  • Epic Level Handbook
    Epic Level Handbook

    Legends Begin Here
    Songs are sung and tales are told of heroes who have advanced beyond most adventuring careers. They confront mightier enemies and face deadlier challenges, using powers and abilities that rival even the…

    € 29,99
  • Expedition to the Demonweb Pits
    Expedition to the Demonweb Pits

    A D&D super-adventure that can be played as a mini-campaign or a series of small side adventures.
    Expedition to the Demonweb Pits is a D&D super-adventure for characters of levels 9–12. It is usable as a mini-campaign on its…

    € 59,99
  • Expedition to the Ruins of Greyhawk
    Expedition to the Ruins of Greyhawk

    A Dungeons & Dragons super-adventure for characters of levels 8–13
    Expedition to the Ruins of Greyhawk is a 224-page D&D super-adventure that revisits Castle Greyhawk and the classic dungeon beneath. This adventure is usable as…

    € 114,99
  • Ghostwalk
    Ghostwalk

    The city of Manifest rests atop ruins from ancient times and far above the entrance to the land of the dead. Here, the world of the living is shared equally with the deceased, who linger in physical form before finally passing…

    € 49,99
  • Inn Fighting dice game
    Inn Fighting dice game

    From the creators of Three-Dragon Ante, the Dungeons & Dragons in-world card game, comes the perfect dice game for D&D players and characters alike. With a roll of the dice, you determine whether to hurl a mug of ale at the…

    € 74,99
  • Living Greyhawk Gazetteer
    Living Greyhawk Gazetteer

    At gaming tables everywhere, the future of the Greyhawk setting turns on the rolls of dice and the actions of thousands of Dungeons & Dragons players.

    This comprehensive sourcebook contains everything you need to get started in…

    € 24,99
  • Magic of Incarnum
    Magic of Incarnum

    This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum—the power of souls living, dead, and unborn—into magical items and even their own…

    € 34,99
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