Core books & Expansions

A major revision of the AD&D rules was released in 2000. As the Basic game had been discontinued some years earlier, and the more straightforward title was more marketable, the word "advanced" was dropped and the new edition was named just Dungeons & Dragons, but still officially referred to as 3rd edition (or 3E for short). It is the basis of a broader role-playing system designed around 20-sided dice, called the d20 System.

Monte Cook, Jonathan Tweet, and Skip Williams all contributed to the 3rd edition Player's Handbook, Dungeon Master's Guide, and Monster Manual, and then each designer wrote one of the books based on those contributions.

The d20 system uses a more unified mechanic than earlier editions, resolving nearly all actions with a d20 die roll plus appropriate modifiers. Modifiers based on ability scores follow a standardized formula. Saving throws are reduced from five categories based on forms of attack to three based on type of defense.

The combat system is greatly expanded, adopting into the core system most of the optional movement and combat system of the 2nd edition Players Option: Combat and Tactics book. Third edition combat allows for a grid system, encouraging highly tactical gameplay and facilitating the use of miniatures.

New character options were introduced. The new sorcerer class was introduced. The thief is renamed rogue, a term that 2nd edition uses to classify both the thief and bard classes, and introduces prestige classes, which characters can only enter at higher character levels, and only if they meet certain character-design prerequisites or fulfill certain in-game goals. Later products included additional and supplementary rules subsystems such as "epic-level" options for characters above 20th level, as well as a heavily revised treatment of psionics.

3rd edition removes previous editions' restrictions on class and race combinations that were intended to track the preferences of the race, and on the level advancement of non-human characters. Skills and the new system of feats are introduced replacing non-weapon proficiencies, to allow players to further customize their characters.

 

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  • Basic Game
    Basic Game

    Enter a world of adventure and imagination!

    Become a Hero

    Take on the role of a fierce warrior, a mighty sorcerer, a powerful cleric, or a stealthy rogue and embark on a heroic quest.

    Brave the Unknown

    Explore treacherous…

    € 59,99
  • Character Sheets (3e)
    Character Sheets (3e)

    These character sheets are the best way for you to keep track of your characters' growth and evolvement during the game. Third Edition Dungeons & Dragons characters have an unprecedented wealth of options and information to track.…

    € 4,99
  • Complete Champion
    Complete Champion

    Mastery of divine power is no longer reserved for the cleric or paladin. With devotion and dedication, any hero can become a divine champion and a force to shake the heavens. Your strength comes from the universe itself, and you…

    € 129,99
  • Complete Divine
    Complete Divine

    Wield Power Granted by the Gods
    Legends tell of brave champions whose unwavering faith earned them the favor of the gods. Empowered by the might and magic of their deity, these devoted characters transcend the realm of mere…

    € 59,99
  • Complete Psionic
    Complete Psionic

    Think You Know Everything About Psionics? Think Again

    In ages past, those who wielded psionic power were ignored. Then, as folk witnessed first hand their strange abilities, they were scorned and treated like outcasts. Over time,…

    € 69,99
  • Deep Horizon
    Deep Horizon

    The Underdark Holds Many Secrets

    A series of earthquakes and eruptions have rocked a normally placid land. Strange creatures sighted in the dark of night raise fears across the already disturbed countryside. As tales of a lost…

    € 19,99
  • Deluxe character sheets
    Deluxe character sheets

    Inside the pockets of this protective folder, you'll find a full set of DUNGEONS & DRAGONS character sheets - and more. Formatted in a new folio-style layout, each record has plenty of room to keep track of everything that makes…

    € 34,99
  • Dungeon Master's Guide (3.5e)
    Dungeon Master's Guide (3.5e)

    Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons &…

    € 39,99
  • Epic Level Handbook
    Epic Level Handbook

    Legends Begin Here
    Songs are sung and tales are told of heroes who have advanced beyond most adventuring careers. They confront mightier enemies and face deadlier challenges, using powers and abilities that rival even the…

    € 29,99
  • Expedition to the Ruins of Greyhawk
    Expedition to the Ruins of Greyhawk

    A Dungeons & Dragons super-adventure for characters of levels 8–13
    Expedition to the Ruins of Greyhawk is a 224-page D&D super-adventure that revisits Castle Greyhawk and the classic dungeon beneath. This adventure is usable as…

    € 114,99
  • Ghostwalk
    Ghostwalk

    The city of Manifest rests atop ruins from ancient times and far above the entrance to the land of the dead. Here, the world of the living is shared equally with the deceased, who linger in physical form before finally passing…

    € 49,99
  • Inn Fighting dice game
    Inn Fighting dice game

    From the creators of Three-Dragon Ante, the Dungeons & Dragons in-world card game, comes the perfect dice game for D&D players and characters alike. With a roll of the dice, you determine whether to hurl a mug of ale at the…

    € 74,99
  • Magic of Incarnum
    Magic of Incarnum

    This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum—the power of souls living, dead, and unborn—into magical items and even their own…

    € 34,99
  • Manual of the Planes (3e)
    Manual of the Planes (3e)

    Visit New Dimensions
    The most powerful adventurers know that great rewards--and great perils--await them beyond the world they call home. From the depths of Hell to the heights of Mount Celestia, from the clockwork world of…

    € 34,99
  • Monster gift set (in slipcase)
    Monster gift set (in slipcase)

    luxe set met monster manuals 2, 3 en de fiend folio samengebracht in een mooie slipcase

    € 299,99
  • Monster manual II (3e)
    Monster manual II (3e)

    Even Greater Threats Await!
    As heroes grow in power, they seek out more formidable adversaries. Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced…

    € 24,99
  • Player's Handbook (3.5e) Premium
    Player's Handbook (3.5e) Premium

    Wizards of the Coast reignited and reinvigorated the roleplaying game community when it released the 3rd Edition DUNGEONS & DRAGONS game in 2000. In 2003, the core game rules were revised to include errata and playtesting…

    € 99,99
  • Player's Handbook (3.5e) Special Edition
    Player's Handbook (3.5e) Special Edition

    A deluxe, leatherbound version of the essential tool every D&D player needs.
    Since 2004 is the 30th anniversary of the Dungeons & Dragons game, Wizards of the Coast, Inc. is commemorating this milestone with a beautiful, special…

    € 159,99
  • Player's Handbook II (3.5e)
    Player's Handbook II (3.5e)

    A follow-up to the Player’s Handbook designed to aid players and provide more character options.
    The Player’s Handbook II builds upon existing materials in the Player’s Handbook. This is the first direct followup to the…

    € 74,99
  • Psionics Handbook
    Psionics Handbook

    Masters of the Mind
    Adventurers speak of a rare breed of heroes who can bend the laws of nature to their bidding through sheer force of will. This mental manipulation is not magical, nor is it the stuff of superstitious gossip. It…

    € 12,50
  • Red Hand of Doom
    Red Hand of Doom

    Who Can Stand Against
    the Son of the Dragon?

    The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerged a single champion. One by one the tribes fell silent as the…

    € 189,99
  • Song and silence
    Song and silence

    Song and Silence: A Guidebook to Bards and Rogues
    Finesse and Versatility Make Powerful Allies
    Bards and rogues rely on a stunning array of skills and abilities to give them an edge over any adversary. Packed with new ways to…

    € 12,50
  • Spell Compendium
    Spell Compendium

    Spell Compendium provides players and Dungeon Masters with quick access to the D&D spells they need most. Drawing from a treasure trove of sources, Spell Compendium is the one place to find spells that are referenced time and…

    € 69,99
  • Sword and Fist
    Sword and Fist

    Sword and Fist: A Guidebook to Monks and Fighters
    Combat isn't everything -- it's the only thing.
    The masters of armed and unarmed combat, fighters and monks, come into their own in this book. It's packed with ways to customize…

    € 12,50
  • Tome and Blood
    Tome and Blood

    Tome and Blood: A Guidebook to Wizards and Sorcerers
    A Spell Is Better than a Thousand Words
    Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and…

    € 12,50
  • Tome of Battle: the book of nine swords
    Tome of Battle: the book of nine swords

    New combat options for any D&D campaign.
    Tome of Battle: The Book of Nine Swords introduces new rules for players who want interesting combat options for their characters. The nine martial disciplines presented within allow a…

    € 94,99
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