Arms and Equipment Guide (3e)

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Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:

  • A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
  • Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor.
  • Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops.
  • Rules for vehicle combat on land, sea, and air.

Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.

 


Author:             Eric Cagle, Jesse Decker, Jeff Quick, Rich Redman, James Wyatt
Publisher:         Wizards of the Coast
Language:        English
Release Date:  March 2003
Format:            Hardcover
Page Count:    160

 

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